JP005: Aprilia Settlement: 11th February 1944. Central Italy.

History: As the Anzio Bridgehead expansion drew to a halt, the much anticipated German
counterattacks began. The primary attacks concentrated around the village of Carroceto, the
Albano-Anzio highway and the Aprilia settlement known to the Allies as "The Factory". After
repeated engagements, the Aprilia settlement finally fell to the Germans on the 9th. Knowing
the importance of this settlement and the threats it presented to the Allied defense of
Carroceto, the US 45th Infantry Division was ordered to retake the settlement and restore the 
situation.

Play Mode: Best played as Americans against Computer German, normal or hard difficulty.

Units Human Players (AI player units may vary)
German: Squads, LMG, MMG, PF, AFV, OBA
American: Squads, MMG, .50-cal HMG, Bazooka, AFV

Map: Up direction is north, twomaps (1x2).

Special Rule: The Germans have three fortified building locations.

Terrain: Rural and Town.

Scenario Length: 10 Game Turns.

Victory Objective: The side with the most Victory Points at the end is the winner. Both sides get VPs for 
owning VP Objectives at the end of the scenario.

Scenario Designer: John M. Pirman [Matrix Callsign: Big Ivan]
